I've spent six years building games in Unity and teaching game development to the largest gamedev audience in the MENA region. My released projects have passed 2.1 million downloads.
A curated selection — every "Play" link opens a playable build, and every "Devlog" link shows the game in motion.
A survival game where you play a chicken in a farm overrun by zombie chickens — fight varied enemy types, unlock doors, and collect power-ups. Designed, built, and published solo to Google Play.
A shooter where time only moves when you do — inspired by Superhot, rebuilt for touch. The core challenge: driving global time-scale from player input while keeping controls responsive on mobile hardware.
Outsmart AI players by guiding them into scoring on their own net before they reach yours, unlocking special abilities along the way. A game about steering opponents rather than the ball.
I recreated my entire university campus as an explorable 3D environment, using textures captured from real-life photography — an end-to-end pipeline from photos to modeling, texturing, and real-time rendering.
My first horror game in Unreal Engine 5 — a study in lighting, atmosphere, and Lumen-era visuals, and my deepest dive into horror game feel so far.
Escape a maze while a monster hunts you and gems tempt you deeper. Built around pursuit AI and the tension between risk and reward.
A complete 2D platformer designed, built, and submitted in under a week for a game jam — scope control and fast iteration under a hard deadline.
Building games is half the job — communicating clearly about them is the other half.
The largest game development channel in the MENA region — Unity and C# tutorials, devlogs, and full project breakdowns in Arabic.
Visit the channel →A structured course taking students from Unity fundamentals through building and publishing complete games.
View the course →Selected as a judge for two consecutive editions, evaluating entries on gameplay, creativity, theme, graphics, and audio.
About the jam →Open to full-time studio roles, remote positions, freelance projects, and collaborations.